So what I've done, is completely remade Ben after his cranial injury, and patched him up again. I also gave him some clothes...
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A sort of generic and simple pose I had at the start. |
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Then I tried some extreme poses. |
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I went for a different mood this time, only I don't think it worked. |
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Ssh! He's thinking. |
So for those people who were wondering about my brain, it exists.
I can never do bone rigs! It's so depressing, but the closest I've gotten to a human in Blender is a three-armed, two-faced (literally) Betelgeusean who thinks he's the president of the Galaxy! Aside from that, I also did some rigging for Marvin, but being a robot, robotic movements are what one would require.
ReplyDeleteBone rigs? I went more of a Pipe-Cleaner-and-Plaster approach. Much simpler. If you strip Ben of his clothes, you would see that he is literally made of joined pipes.
ReplyDeleteHuh. My first rig of any kind was a red-skinned guy made of spheres and tubes. Instead of having him all one mesh, he had sixteen parts: his head, torso, and arms and legs, each of which had a joint where they connected to him and one at their knee/elbow. They were all parented to each other, and it worked pretty well.
ReplyDeleteOoh. Sounds complicating. I usually try to keep it to one mesh: one rig, only this time, the clothes was another mesh.
ReplyDeleteOnce, I was working on a Spyder. It was just a mechanical spider that I didn't finish. I made a leg and each separate bit was a separate mesh. Then I had 8 of them. Now I'm probably never going to finish.
BUT... I though I'd never finish Ben, but he's back. There's also a rocket launcher I thought I'd never finish that I did. I might actually pull off that Spyder!