Every blog has a review, whether it be books, movies, or new gadgets. So today, I felt like reviewing Blender 2.56 Beta.
I've been using 2.49b for a long time, and I didn't want to use any of the 2.5 unless it was finalised. But after a little explosion sim, I found I really needed the Solidify Modifier Blender promised me. So I got my hands on Blender 2.56 Beta last week.
First glance at the Interface. Ooh! It looks all shiny! I felt it was much more aesthetially pleasing then the 2.4s. It had a new air of cool.
But apart from that and the new features, it was quite terrible. First, I had a problem locating the particles and modifiers because they were all over the place. Very annoying. In fact, I was looking almost all the tabs and buttons, and not finding any.
Then I didn't like the way all the names have changed. I wanted the Action Editor, but I needed the DopeSheet. I wanted the Buttons Window, but I needed the Properties.
But I guess they were all right. I mean, I could probably get used to that can't I?
But one thing I found really annoying was Round Ob. My 2.49 model of Round Ob was suddenly all over the place! His armature wasn't in him any more, and his arms go right through his back! What happened there? I guess some of my old models don't work with the new software.
The last thing I felt annoyed at was the loop cut. In 2.49b, I got to press Ctrl-R, move my cursor where I want the cut, then I was in Grab Mode choosing where exactly I wanted my cut. In 2.56, it just automatically cut in the middle. Grr!
Well, I felt like 2.5 wasn't right for me, and re-installed my 2.49. Back at familiar ground.
But after all that, I still keep 2.56. Why? Because it's still a great peice of software. I have to work my 2.4 models on my 2.49b, but any new projects, I'll do on 2.56.
So over all, I believe that 2.56 is a great new take on Blender for new people, but I suggest that old hands keep their old software as well.